const C3 = self.C3;
self.C3_GetObjectRefTable = function () {
	return [
		C3.Plugins.Keyboard,
		C3.Plugins.gamepad,
		C3.Plugins.TiledBg,
		C3.Behaviors.solid,
		C3.Plugins.Sprite,
		C3.Behaviors.EightDir,
		C3.Behaviors.scrollto,
		C3.Behaviors.Bullet,
		C3.Behaviors.destroy,
		C3.Plugins.Text,
		C3.Plugins.Touch,
		C3.Plugins.Audio,
		C3.Plugins.Keyboard.Cnds.IsKeyDown,
		C3.Behaviors.EightDir.Acts.SimulateControl,
		C3.Plugins.Sprite.Acts.SetAnim,
		C3.Plugins.Sprite.Acts.SetInstanceVar,
		C3.Plugins.Keyboard.Cnds.OnKey,
		C3.Plugins.Touch.Cnds.OnTouchObject,
		C3.Plugins.Sprite.Acts.Spawn,
		C3.Plugins.Sprite.Acts.SetAngle,
		C3.Plugins.System.Cnds.Every,
		C3.Plugins.Text.Acts.SetText,
		C3.Plugins.Sprite.Acts.SubInstanceVar,
		C3.Plugins.Sprite.Cnds.OnCollision,
		C3.Plugins.Sprite.Cnds.CompareInstanceVar,
		C3.Plugins.Sprite.Cnds.CompareX,
		C3.Plugins.Sprite.Exps.X,
		C3.Plugins.Sprite.Cnds.CompareY,
		C3.Plugins.Sprite.Exps.Y,
		C3.Plugins.Sprite.Acts.SetVisible,
		C3.Plugins.Audio.Acts.Play,
		C3.Plugins.System.Acts.RestartLayout,
		C3.Plugins.System.Acts.Wait,
		C3.Plugins.Sprite.Acts.SetBoolInstanceVar,
		C3.Behaviors.EightDir.Cnds.IsMoving,
		C3.Plugins.Sprite.Cnds.IsBoolInstanceVarSet,
		C3.Plugins.Sprite.Cnds.IsVisible,
		C3.Plugins.Sprite.Cnds.IsOverlapping
	];
};
self.C3_JsPropNameTable = [
	{Keyboard: 0},
	{Gamepad: 0},
	{Solid: 0},
	{CastleWalls: 0},
	{DoorNumber: 0},
	{DoorType: 0},
	{DoubleDoors: 0},
	{NextLevelStairs: 0},
	{DoorKey: 0},
	{Keys: 0},
	{Score: 0},
	{RedKeys: 0},
	{Direction: 0},
	{PlayerHP: 0},
	{Danger: 0},
	{"8Direction": 0},
	{ScrollTo: 0},
	{Player: 0},
	{TreasureChest: 0},
	{RedDoor: 0},
	{RedKey: 0},
	{Bullet: 0},
	{Sword: 0},
	{GhostHP: 0},
	{GhostDirection: 0},
	{DestroyOutsideLayout: 0},
	{Rush: 0},
	{GhostGeneratorHP: 0},
	{GhostGenerator: 0},
	{HPText: 0},
	{FloorTile: 0},
	{StatBacker: 0},
	{Touch: 0},
	{AttackButton: 0},
	{Audio: 0},
	{Food: 0},
	{Ambush: 0},
	{Halt: 0},
	{Dread: 0},
	{Eyes: 0},
	{A90: 0},
	{Rsuh: 0},
	{Closet: 0}
];

self.InstanceType = {
	Keyboard: class extends self.IInstance {},
	Gamepad: class extends self.IInstance {},
	CastleWalls: class extends self.ITiledBackgroundInstance {},
	DoubleDoors: class extends self.ISpriteInstance {},
	NextLevelStairs: class extends self.ISpriteInstance {},
	DoorKey: class extends self.ISpriteInstance {},
	Player: class extends self.ISpriteInstance {},
	TreasureChest: class extends self.ISpriteInstance {},
	RedDoor: class extends self.ISpriteInstance {},
	RedKey: class extends self.ISpriteInstance {},
	Sword: class extends self.ISpriteInstance {},
	Rush: class extends self.ISpriteInstance {},
	GhostGenerator: class extends self.ISpriteInstance {},
	HPText: class extends self.ITextInstance {},
	FloorTile: class extends self.ITiledBackgroundInstance {},
	StatBacker: class extends self.ISpriteInstance {},
	Touch: class extends self.IInstance {},
	AttackButton: class extends self.ISpriteInstance {},
	Audio: class extends self.IInstance {},
	Food: class extends self.ISpriteInstance {},
	Ambush: class extends self.ISpriteInstance {},
	Halt: class extends self.ISpriteInstance {},
	Dread: class extends self.ISpriteInstance {},
	Eyes: class extends self.ISpriteInstance {},
	A90: class extends self.ISpriteInstance {},
	Rsuh: class extends self.ISpriteInstance {},
	Closet: class extends self.ISpriteInstance {}
}